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Unreal Engine 5 C++ Multiplayer Shooter by Stephen Ulibarri


Команда форума
1 Апр 2022

Connecting players across the internet with matchmaking sessions
Creating a plugin to convert any Unreal Engine project to multiplayer
Program multiplayer matchmaking in Unreal Engine
Learn replication techniques for fast-paced, competitive shooter games
Optimize network code by minimizing bandwidth and maximizing performance
Lag compensation techniques for multiplayer including client-side prediction and server-side rewind
Multiple weapons including pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launcher, grenade launchers, and throwing grenades
Pickups including shields, health, speed buffs, jump buffs, and ammo pickups
Crouching, aiming, jumping, strafing, reloading, and throwing, all in multiplayer
Working HUD with health and shield bars, ammo count, score and defeats, and game timers
Custom game modes, custom match states, and use of the core classes used in multiplayer
Learn how the Game Mode, Game State, Player State, Player Controller, Pawn, Character, and Actor classes work in multiplayer
Create your own subsystem to manage online sessions
Learn about the Unreal Engine Online Subsystem and use it to program multiplayer games using any online service such as Steam
Display announcements including: Who eliminated who, who won the game, winning teams, countdown timers
Custom Match States: Fly around in the warmup stage, display winners in the cooldown stage

Learn all about Unreal Engine multiplayer in this fully comprehensive C++ course. From scratch, we create a complete multiplayer shooter game, capable of creating and joining game sessions and connecting many players across the internet. We’ll create our very own custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.

We learn how to optimize our game for the best performance, as competitive shooters require the highest performance possible. We’ll implement lag compensation techniques such as client-side prediction and server-side rewind, so the game performs smoothly even in the presence of high lag!

We learn how to use the proper game classes for each multiplayer mechanic. Custom match states, warmup/cooldown match timers, Elim announcements, HUD with health, shields, ammo and grenades, and more! We keep all important functionality on the server, to prevent cheating, and learn the proper way to use the Player Controller, Game Mode, Game State, Player State, Character and Game Instance classes.